Wizarding Wand Slinger Challenge
(Saturday )There in the middle of the path, you happen upon a long-robed, pointy-hat Wizard. He seems to be practicing with some newfangled sort of “wand” (marshmallow gun).
He challenges you to a duel so that he might practice his spell-slinging skills with this strange new wand.
- Questers are must pace off with the Wizard, turn and cast their best deflection spell to avoid being hit by the marshmallow gun.
- Upon completion of the challenge, each Quester may roll a D10 x 1 to determine the amount of their prize.
- Players may earn bonus rolls by using official items (e.g. magic wands, spells, etc.) purchased at the Fairy Market to increase their prizes OR…
- …OR Players may collect a portrait Puzzle Piece to solve the mystery of who stole the King & Queen’s dross (coyne)